Buildings
- Google Ads in the sidebar
Buildings are one of the main mechanics in Frostpunk, they are built by accessing the building tab in the lower toolbar (or presing "B" as a shortcut in PC), they are organized in diferent categories, all buildings require resources and people to be built, when placing a building, a structure of beams will be placed, then, citizens that are currently working will start building it, if several citizens start working on the construction, it will build faster. Citizens will also help building in their free time (18:00-8:00 on normal work shifts). If the building's construction is canceled while in this state, you will gain back all of the resources it needed, if the building is completed, it will only give you a fraction of the resources it required. Some buildings are accesible from the start and others will require a law or technology to be able to be built. Certain buildings are upgrades of previous buildings (such as bunkhouses being a upgrade of tents), and therefore can be placed on top of the original building but they can also be constructed on their own without the original buildings. If the better building is placed on top of the original one, the resources required by the original will be subtracted of the total cost of the building.
All buildings on Frostpunk are built on a radial grid, the Generator (or flag, in On the edge scenario) being at the center of the grid. The buildings can shrink or grow in size in order to fit in with their adjacent buildings without leaving gaps, the size numbers are the aproximate tiles the building takes up in angular and radial directions, respectively. This means the first number is the width along the curve and the second one is the length in a straight line from the Generator. Buildings can be rotated (using the middle mouse button), some of the change their size when rotated, in those cases, both sizes are included.
Frostpunk Buildings List[edit | edit source]
People Buildings[edit | edit source]
People Buildings in Frostpunk mostly include housing and welfare types of buildings.
Image | Name | Cost | Size | Requirements | Heat insulation | Scenarios they are available | Applications/Abilities |
---|---|---|---|---|---|---|---|
Tent | 10 wood | 3x2 | None | 1 | All | Houses 10 citizens | |
Bunkhouse | 20 wood, 10 steel | 3x2 | Bunkhouse (Technology) | 2 | All except The Last Autumn | Houses 10 citizens with increased insulation | |
House | 35 wood, 25 steel | 3x2 | House (Technology) | 3 (+1 from tech) | All except The Last Autumn | Houses 10 citizens with heavily increased insulation, effected by House Redesign & House Insulation | |
Child Shelter | 20 wood, 5 steel | 5x2 or 3x3 | Child Shelters (Law) | 2 | All except in The Arks and The Last Autumn | Contains 15 children per building during normal working hours. Provides hope boost when all children are contained. if Medic Apprentices or Engineer Apprentices are signed, they provide efficiency boosts of 20% in their respective areas. | |
Public House | 20 wood, 10 steel | 5x3 | Public House (Law) | 2 | All | Addendum | |
Cementery | 10 wood | 3x2 | Cementery (Law) | 0 | All except The Last Autumn | Allows the citizens to burry the dead. With the law "Ceremonial Funerals", when a citizen dies, a funeral will be held after the working hours (8:00-18:00/6:00-20:00) reducing the hope that is lost. | |
Fighting Arena | 15 wood | 3x2 | Fighting Arena (Law) | 0 | All except The Last Autumn | Hosts duels every night which reduce discontent of the citizens living nearby | |
Snow Pit | None | 3x2 | Corpse Disposal (Law) | 0 | All except The Last Autumn | Allows corpses to be buried in snow, the Snow Pit must have a temperature of "Chilly" or lower, otherwise the corpses will rot. The corpses stored here can be used by signing the "Organ Transplants" and "Organic Fertilizer" laws. The corpses here can also be used after the "Alternative Food Source" Arc | |
Administration | 25 wood, 15 steel | 6x4 | Story related | 0 | Endless mode (with settlements enabled) and On The Edge) | Allows you to communicate with other settlements and with New London (On The Edge). Sending or requesting resources or people. |
Health Buildings[edit | edit source]
Health buildings are specialized on healing your citizens, both the ones with common illnesses up to the gravelly ill
Image | Name | Cost | Size | Requirements | Heat insulation | Scenarios they are available | Applications/Abilities |
---|---|---|---|---|---|---|---|
Medical Post | 25 wood | 3x2 | None | 1 (+2 from tech) | All | Heals the sick and gravely ill (Radical Treatment, Law). Only employs engineers Has 5 beds that can be occupied by the sick, and he gravely ill (Sustain Life, Law) but without healing them. Prosthetics can be equiped here | |
Infirmary | 30 wood, 20 steel, 1 steam core | 5x3 | Infirmary (technology) | 2 (+2 from tech) | All | Heals the sick and gravely ill with better insulation. Only employs engineers. Has 10 beds. Prosthetics can be equiped here. | |
House of Healing | 35 wood, 10 steel | 6x4 | House of Healing (Law) | 2 (+2 from tech) | On New Home, The Refugees, Fall of Winterhome and Endless Mode | Heals the sick and gravely ill. Can employ both workers and engineers. Has 10 beds | |
Care House | 25 wood, 5 steel | 5x2 or 3x3 | Care House (Law) | 2 (+2 from tech) | All | Houses the gravelly ill and cripple so that they don't occupy beds in medical posts. Has 15 beds. Residents of the Care House will eat half the normal amount |
Image | Name | Cost | Size | Requirements | Heat insulation | Scenarios they are available | Applications/Abilities |
---|---|---|---|---|---|---|---|
Cookhouse | 20 wood | 5x3 | None | 1 (+1 from tech) | All | Addendum | |
Hunter's Hut | 20 wood | 5x3 | None | 2 | On New Home, The Refugees, Fall of Winterhome and Endless Mode | Addendum | |
Hunter's Hangar | 40 wood, 40 steel | 5x3 | Flying Hunters (Technology) | 3 | On New Home, The Refugees, Fall of Winterhome and Endless Mode | Addendum | |
Hothouse | 20 wood, 1 steam core | 6x4 | Hothouse (Technology) | 1 (+2 from techs) | All except The Last Autumn and On The Edge | Addendum | |
Industrial Hothouse | 20 wood, 35 steel, 2 steam cores | 6x4 | Industrial Hothouse (Technology) | 2 (+2 from techs) | All except The Last Autumn and On The Edge | Addendum |
Resources Buildings[edit | edit source]
Resources Buildings obtain the materials required to expand your city
esources Buildings obtain the materials required to expand your cityImage | Name | Cost | Size | Requirements | Heat insulation | Scenarios they are available | Applications/Abilities |
---|---|---|---|---|---|---|---|
Resource Depot | 40 wood, 20 steel | 3x2 | None | 0 | All | Addendum | |
Large Resource Depot | 150 wood, 75 steel | 6x4 | Large Resource Depot (Technology) | 0 | All | Addendum | |
Gathering Post | 15 wood, 5 steel | 3x2 | None | 1 (+2 from techs) | All | Addendum | |
Sawmill | 10 wood | 5x3 | Sawmill (Technology) | 1 | All | Addendum | |
Steam Sawmill | 25 wood, 40 steel | 5x3 | Steam Sawmill (Technology) | 2 | All | Addendum | |
Wall Drill | 20 wood, 1 steam core | 8x5 (on fixed locations) | Wall Drill (Technology) | 1 | All except The Last Autumn and On The Edge | Addendum | |
Steam Wall Drill | 20 wood, 40 steel, 2 steam cores | 8x5 (on fixed locations) | Steam Wall Drill (Technology) | 2 | All except The Last Autumn and On The Edge | Addendum | |
Advanced Wall Drill | 40 wood, 80 steel, 3 steam cores | 8x5 (on fixed locations) | Advanced Wall Drill (Technology) | 3 | All except The Last Autumn and On The Edge | Addendum | |
Coal Thumper | 15 wood | 6x3 or 5x3 | Coal Thumper (Technology) | 1 | All except The Last Autumn | Addendum | |
Steam Coal Thumper | 35 wood, 25 steel | 6x3 or 5x3 | Steam Coal Thumper (Technology) | 2 | All except The Last Autumn | Addendum | |
Coal Mine | 25 wood, 10 steel, 1 steam core | 6x4 (on fixed locations) | Coal Mining (Technology) | 1 | All except The Last Autumn | Addendum | |
Steam Coal Mine | 25 wood, 40 steel, 2 steam cores | 6x4 (on fixed locations) | Steam Coal Mine (Technology) | 2 | All except The Last Autumn | Addendum | |
Advanced Coal Mine | 40 wood, 80 steel, 3 steam cores | 6x4 (on fixed locations) | Advanced Coal Mine (Technology) | 3 | All except The Last Autumn | Addendum | |
Charcoal Kiln | 30 wood, 30 steel | 5x3 | Charcoal Kiln (Technology) | 2 | All | Addendum | |
Steelworks | 25 wood | 6x4 (on fixed locations) | Steelworks (Technology | 1 | All except The Last Autumn and On The Edge | Addendum | |
Steam Steelworks | 40 wood, 15 steel | 6x4 (on fixed locations) | Steam Steelworks (Technology | 2 | All except The Last Autumn and On The Edge | Addendum | |
Advanced Steelworks | 80 wood, 40 steel | 6x4 (on fixed locations) | Advanced Steelworks (Technology | 3 | All except The Last Autumn and On The Edge | Addendum |
Technology Buildings[edit | edit source]
Technology Buildings don't fall in any of the previous categories and serve multiple purposes, such as heating the farthest parts of your city or allowing you to explore the wilderness
echnology Buildings don't fall in any of the previous categories and serve multiple purposes, such as heating the farthest parts of your city or allowing you to explore the wildernessImage | Name | Cost | Size | Requirements | Heat insulation | Scenarios they are available | Applications/Abilities |
---|---|---|---|---|---|---|---|
Workshop | 15 wood, 5 steel | 5x2 or 3x3 | None | 2 | All | Addendum | |
Steam Hub | 20 steel | 1x1 (placed on a road) | Steam Hub (Technology) | 0 | All except The Last Autumn and On The Edge | Addendum | |
Brazier | 10 steel | 1x1 (placed on a road) | Brazier (Technology) | 0 | The Last Autumn and On The Edge | Addendum | |
Beacon | 20 wood, 35 steel | 5x3 | Beacon (Technology) | 0 | All except The Last Autumn | Addendum | |
Outpost Depot | 25 wood, 45 steel | 6x3 (on fixed locations) | Outpost Depot (Technology) | 0 | A New Home, The Refugees and The Fall of Winterhome | Addendum | |
Guarded Outpost Depot | 500 wood, 500 steel | 6x3 (on fixed locations) | Story related | 0 | The Refugees | Addendum | |
Factory | 30 wood, 15 steel, 1 steam core | 5x3 | Factory related | 2 | All except The Last Autumn | Addendum | |
Bridge | 200 wood, 150 steel | On fixed locations | None | 0 | Endless mode (Rifts map) | Addendum | |
Repair Station | 50 wood, 20 steel | On a fixed location | Story related | 0 | The Fall of Winterhome | Addendum | |
Evacuation Centre | 25 wood 45 steel | 6x4 | Story related | 0 | The Fall of Winterhome | Addendum | |
Transport Depot | 45 wood, 20 steel | 5x4 (on a fixed location)
9x7 on endless mode |
Story related | 0 | On The Edge and Endless mode (settlements enabled) | Addendum | |
Upgraded Transport Depot | 45 wood, 20 steel | 5x4 (on a fixed location) | Story related | 0 | On The Edge | Addendum |
Faith Buildings[edit | edit source]
Faith Buildings are related to the "Faith" tree of the Law book, they vary between places of worship to small field kitchens to keep warm your workers
aith Buildings are related to the "Faith" tree of the Law book, they vary between places of worship to small field kitchens to keep warm your workersImage | Name | Cost | Size | Requirements | Heat insulation | Scenarios they are available | Applications/Abilities |
---|---|---|---|---|---|---|---|
House of Prayer | 30 wood, 10 steel | 5x2 or 3x3 | House of Prayer (Law) | 2 | All except The Last Autumn and On The Edge | Addendum | |
Shrine | 10 wood, 10 steel | 1x1 (placed on a road) | Shrines (Law) | 0 | All except The Last Autumn and On The Edge | Addendum | |
Temple | 40 wood, 40 steel | 6x3 or 5x4 | The Temple (Law) | 3 | All except The Last Autumn and On The Edge | Addendum | |
Faith Keepers | 40 wood, 40 steel | 5x2 or 3x3 | Faith Keepers (Law) | 2 | All except The Last Autumn and On The Edge | Addendum | |
Field Kitchen | 5 wood, 10 steel | 2x2 | Field Kitchens (Law) | 3 | All except The Last Autumn and On The Edge | Addendum |
Order Buildings[edit | edit source]
Order Buildings are related to the "Order" tree of the Law book, they try to establish a new regime for your citizens
rder Buildings are related to the "Order" tree of the Law book, they try to establish a new regime for your citizensImage | Name | Cost | Size | Requirements | Heat insulation | Scenarios they are available | Applications/Abilities |
---|---|---|---|---|---|---|---|
Watchtower | 15 wood, 5 steel | 3x2 | Neighbourhood Watch (Law) | 1 | All except The Last Autumn and On The Edge | Addendum | |
Guard Station | 20 wood, 10 steel | 3x2 | Guard Stations (Law) | 2 | All except The Last Autumn and On The Edge | Addendum | |
Prison | 40 wood, 40 steel | 5x3 | Prison (Law) | 3 | All except The Last Autumn and On The Edge | Addendum | |
Propaganda Centre | 40 wood, 40 steel | 6x4 | Propaganda Centre (Law) | 3 | All except The Last Autumn and On The Edge | Addendum | |
Agitator | 10 wood, 10 steel | 1x1 (placed on a road) | Agitator (Law) | 0 | All except The Last Autumn and On The Edge | Addendum |
Public Buildings[edit | edit source]
Image | Name | Cost | Size | Requirements | Heat insulation | Scenarios they are available |
---|---|---|---|---|---|---|
Street Lamp | 25 steel | 1x1 (placed on a road) | None | 0 | Endless mode | |
Small Square | 10 wood | 3x2 | None | 0 | Endless mode | |
Medium Square | 20 wood | 5x3 | None | 0 | Endless mode | |
Large Square | 35 wood, 25 steel | 6x4 | None | 0 | Endless mode | |
Small Garden | 40 wood, 25 steel | 3x2 | None | 0 | Endless mode | |
Medium Garden | 80 wood, 50 steel | 5x3 | None | 0 | Endless mode | |
Large Garden | 120 wood, 80 steel, 1 steam core | 6x4 | None | 0 | Endless mode | |
Archives | 400 wood, 250 steel | 9x6 | At least 1 Relic in the city | 0 | Endless mode | |
Christmas Tree | 35 wood, 25 steel | 6x4 | Only available during Christmas | 0 | Endless mode | |
Builder's Monument | 50 wood, 100 steel | 6x6 | None | 0 | Endless mode |