Frostpunk Wiki and Guides
The City must survive

Buildings

From Frostpunk Wiki and Guides
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Buildings are one of the main mechanics in Frostpunk, they are built by accessing the building tab in the lower toolbar (or presing "B" as a shortcut in PC), they are organized in diferent categories, all buildings require resources and people to be built, when placing a building, a structure of beams will be placed, then, citizens that are currently working will start building it, if several citizens start working on the construction, it will build faster. Citizens will also help building in their free time (18:00-8:00 on normal work shifts). If the building's construction is canceled while in this state, you will gain back all of the resources it needed, if the building is completed, it will only give you a fraction of the resources it required. Some buildings are accesible from the start and others will require a law or technology to be able to be built. Certain buildings are upgrades of previous buildings (such as bunkhouses being a upgrade of tents), and therefore can be placed on top of the original building but they can also be constructed on their own without the original buildings. If the better building is placed on top of the original one, the resources required by the original will be subtracted of the total cost of the building. Most buildings require citizens to work, most of them accept both workers and engineers, but some only use engineers.

When employing citizens in a building, each one counts individually to the total production or efficiency of the building, having it fully staffed giving a 100% of efficiency. If a building has a efficiency bonus (with shrines, agitators, or technologies, for example) the bonus is aplied to every single worker individually employed in the building (for example, a engineer working on a workshop with a shrine nearby with the law Engineer Apprentices, each engineer will provide 20% efficiency, plus 4% from the shrine and plus another 4% from the Engineer Apprentices, giving a total of 28% of efficiency each engineer).

All buildings on Frostpunk are built on a radial grid, the Generator (or flag, in On the edge scenario) being at the center of the grid. The buildings can shrink or grow in size in order to fit in with their adjacent buildings without leaving gaps, the size numbers are the aproximate tiles the building takes up in angular and radial directions, respectively. This means the first number is the width along the curve and the second one is the length in a straight line from the Generator. Buildings can be rotated (using the middle mouse button), some of the change their size when rotated, in those cases, both sizes are included.

Frostpunk Buildings List[edit | edit source]

People Buildings[edit | edit source]

People Buildings in Frostpunk mostly include housing and welfare types of buildings.

Image Name Cost Size Requirements Heat insulation Scenarios they are available Applications/Abilities
Tent.png
Tent 10 wood 3x2 None 1 All Houses 10 citizens
Bunkhouse.png
Bunkhouse 20 wood, 10 steel 3x2 Bunkhouse (Technology) 2 All except The Last Autumn Houses 10 citizens with increased insulation
House.png
House 35 wood, 25 steel

Or

25 wood & 15 steel with "House Redesign" Technology

3x2 House (Technology) 3 (+1 from "House Insulation" technology) All except The Last Autumn Houses 10 citizens with heavily increased insulation.

Effected by "House Redesign" & "House Insulation" Technologies

Child Shelter.png
Child Shelter 20 wood, 5 steel 5x2 or 3x3 Child Shelters (Law) 2

Heaters

All except in The Arks and The Last Autumn Contains 15 children per building during normal working hours. Provides hope boost when all children are contained. if Medic Apprentices or Engineer Apprentices are signed, they provide efficiency boosts of 20% in their respective areas.
Public House.png
Public House 20 wood, 10 steel 5x3 Public House (Law) 2

Heaters

All Lowers Discontent per worker/engineer assigned. 5 may be employed at first, with House of pleasure law raising it to 10.
Cemetery.png
Cementery 10 wood 3x2 Cementery (Law) 0 All except The Last Autumn Allows the citizens to burry the dead. With the law "Ceremonial Funerals", when a citizen dies, a funeral will be held after the working hours (8:00-18:00/6:00-20:00) reducing the hope that is lost.
Fighting Arena.png
Fighting Arena 15 wood 3x2 Fighting Arena (Law) 0 All except The Last Autumn "Hosts duels every night" which reduce discontent depending on the amount citizens living nearby the arena. The radius of effect is two houses in all cardinal directions, or 6 building rectangles laterally. with a total of 18-19 houses able to be placed under the effect of one Fighting Arena.
Snow Pit.png
Snow Pit None 3x2 Corpse Disposal (Law) 0 All except The Last Autumn Allows corpses to be buried in snow, the Snow Pit must have a temperature of "Chilly" or lower, otherwise the corpses will rot. The corpses stored here can be used by signing the "Organ Transplants" and "Organic Fertilizer" laws. The corpses here can also be used after the "Alternative Food Source" Arc
Administration.png
Administration 25 wood, 15 steel 6x4 Story related 0 Endless mode (with settlements enabled) and On The Edge) Allows you to communicate with other settlements and with New London (On The Edge). Sending or requesting resources or people. Often being trades that require sending resources for other resources in return.

Health Buildings[edit | edit source]

Health buildings are specialized on healing your citizens, both the ones with common illnesses up to the gravelly ill.

Image Name Cost Size Requirements Heat insulation Scenarios they are available Applications/Abilities
Medical Post.png
Medical Post 25 wood 3x2 None 1 (+2 from tech)

Heaters

All Heals the sick, and gravely ill with the Radical Treatment Law. Only employs up to 5 engineers.

Has 5 beds that can be occupied by the sick, and the gravely ill (Sustain Life, Law) but without healing them, keeping them from dying whilst taking up beds on which the sick could be healed with. Amputated Citizens can go here to use Prosthetics.

Infirmary.png
Infirmary 30 wood, 20 steel, 1 steam core 5x3 Infirmary (technology) 2 (+2 from tech)

Heaters

All Heals the sick and gravely ill with better insulation. Only employs up to 10 engineers. Has 10 beds. Amputated Citizens can go here to use Prosthetics.
House of Healing image.png
House of Healing 35 wood, 10 steel 6x4 House of Healing (Law) 2 (+2 from tech)

Heaters

On New Home, The Refugees, Fall of Winterhome and Endless Mode Heals the sick and gravely ill. Can employ up to 10 workers and/or engineers. Has 10 beds. Every patient healed in the House of Healing gives a tiny hope bonus.
Care House.png
Care House 25 wood, 5 steel 5x2 or 3x3 Care House (Law) 2 (+2 from tech)

Heaters

All Houses the gravelly ill and crippled so that they don't occupy beds in medical buildings whilst still being prevented from dying over time due to neglect. Has 15 beds. Residents of the Care House will eat half the normal amount of rations.

Food Buildings[edit | edit source]

Food buildings are required to obtain raw food and transform it into rations. All food buildings deactivate once the storm hits, with the exception of the Cookhouse.

Image Name Cost Size Requirements Heat insulation Scenarios they are available Applications/Abilities
Cookhouse.png
Cookhouse 20 wood 5x3 None 1 (+1 from "Cookhouse Insulation" technology.)

Heaters

All Converts Raw Food to Food Rations. Depending on the laws signed, you may increase the amount of raw food converted into rations.


Normally, 2 Raw food creates 4 Food rations at 40/h of rations at 100% efficiency


With "Soup", Two Raw food creates 5 Food rations at 50/h of rations at 100% efficiency, but those who eat soup become slightly discontented

Hunters Hut.png
Hunter's Hut 20 wood 5x3 None 2 On New Home, The Refugees, Fall of Winterhome and Endless Mode Employs up to 15 workers to collect 15 Raw Food per day/work cycle. Works from 18 to 6, requiring no heating as the workers do not get sick from this building.


Maximum workers required for full efficiency is decreased to 10 with "Hunting tactics" research.

Raw food gained increases to 20 per day with "Hunters' gear" research.

Hunters Hangar.png
Hunter's Hangar 40 wood, 40 steel 5x3 Flying Hunters (Technology) 3 On New Home, The Refugees, Fall of Winterhome and Endless Mode Employs up to 15 workers to collect 30 raw food per day/work cycle. Works from 18 to 6, requiring no heating as the workers do not get sick from this building.


Maximum workers required for full efficiency is decreased to 10 with "Hunting tactics" research.

Raw food gained per day increases to 45 with "Flying Hunters' Gear" research.

Hothouse.png
Hothouse 20 wood, 1 steam core 6x4 Hothouse (Technology) 1 (+1 each from "Hothouse Insulation" Technologies)

Heaters

All except The Last Autumn and On The Edge Employs up to 10 workers and/or engineers. Produces 3/h of Raw food at 100% efficiency, up to 30 raw food per day on normal shifts.


Efficiency may be increased by 15% with "Hothouse Selection" Technology, increasing production to 3.5/h of Raw food.

Industrial Hothouse.png
Industrial Hothouse 20 wood, 35 steel, 2 steam cores 6x4 Industrial Hothouse (Technology) 2 (+2 from techs)

Heaters

All except The Last Autumn and On The Edge Employs up to 10 workers and/or engineers. Produces 6/h of Raw food at 100% efficiency, up to 60 raw food per day on normal shifts.


Efficiency may be increased by 15% with "Hothouse Selection" Technology, increasing production to 6.9/h of Raw food.

Resources Buildings[edit | edit source]

Resources Buildings obtain the materials required to expand your city. On endless (insert difficulty on the very right), the technology for Coal Thumpers, Sawmills, Wall drills, Coal mining, and Steelworks are all unlocked.

esources Buildings obtain the materials required to expand your city
Image Name Cost Size Requirements Heat insulation Scenarios they are available Applications/Abilities
Resource Depot.png
Resource Depot 40 wood, 20 steel 3x2 None 0 All Once placed down, it can be clicked on to assign which singular kind of resource it stores, increasing your maximum storage in that resource.

Its storage can be increased by 50% with "Resource Depot Upgrade" technology.


Without this technology, it stores 900 coal, and 300 of every other resource.

With this technology, it stores 1350 coal, and 450 of every other resource.

Large Resource Depot.png
Large Resource Depot 150 wood, 75 steel 6x4 Large Resource Depot (Technology) 0 All Once placed down, it can be clicked on to assign which singular kind of resource it stores, greatly increasing your maximum storage in that resource.

Its storage can be increased by 50% with "Resource Depot Upgrade" technology.


Without this technology, it stores 3600 coal, and 1200 of every other resource.

With this technology, it stores 5400 coal, and 1800 of every other resource

Gathering Post.png
Gathering Post 15 wood, 5 steel 3x2 None 1 (+1 from both "Gathering Post insulation" Technologies)

Heaters

All People working here gathers nearby resources in piles on the ground. It gathers all resources in range all at once, splitting intake per resource pile in range. Multiple gathering posts can be placed on one resource pile to increase gathering speed.


The area of effect for gathering is 2 & 1/3 gathering posts in all cardinal directions, or 7 rectangles horizontally.


Due to the splitting of intake between piles, gathering the exact numbers of resources/hour would be vague and possibly inaccurate without knowing the mechanic behind it. Therefore here are vague numbers for single-pile gathering, without efficient gathering technologies;

27.6/h Coal, 5.8/h Steel, 8.1/h wood.

Sawmill.png
Sawmill 10 wood 5x3 Sawmill (Technology) 1

Heaters

All Gathers Wood from frozen tree's in a radius around itself.

The radius of gathering is 3 Houses in all cardinal directions, Two sawmills, or 7 rectangles horizontally. With the "Sawmill Range Upgrade" it becomes 14 rectangles.


Without any technologies, it produces 9.2/h, or 90 wood per normal workday.

With "Sawmill Upgrade" technology unlocked, it produces 11.5/h or 115 wood per standard work day.

Steam Sawmill.png
Steam Sawmill 25 wood, 40 steel 5x3 Steam Sawmill (Technology) 2

Heaters

All Gathers Wood from frozen tree's in a radius around itself. Produces 120 wood per normal workday (12/hour), with "Sawmill Upgrade" technology unlocked it produces 15 wood/hour or 150 wood per day.


The radius of gathering is 3 Houses in all cardinal directions, Two sawmills, or 7 rectangles horizontally. With the "Sawmill Range Upgrade" it becomes 14 rectangles.

Wall Drill.png
Wall Drill 20 wood, 1 steam core 8x5 (on fixed locations) Wall Drill (Technology) 1

Heaters

All except The Last Autumn and On The Edge One of the few infinite resource producing buildings, requiring specific locations on the map for it to be placed on.

This produces 16/h of wood at 100% efficiency, up to 160 per standard work day.

Steam Wall Drill.png
Steam Wall Drill 20 wood, 40 steel, 2 steam cores 8x5 (on fixed locations) Steam Wall Drill (Technology) 2

Heaters

All except The Last Autumn and On The Edge Requires specific locations on the map for it to be placed on.

This produces 20/h of wood at 100% efficiency, up to 200 per standard work day.

Advanced Wall Drill.png
Advanced Wall Drill 40 wood, 80 steel, 3 steam cores 8x5 (on fixed locations) Advanced Wall Drill (Technology) 3

Heaters

All except The Last Autumn and On The Edge Requires specific locations on the map for it to be placed on.

This produces 24/h of wood at 100% efficiency, up to 240 per standard work day.

Coal Thumper.png
Coal Thumper 15 wood 6x3 or 5x3 Coal Thumper (Technology) 1

Heaters

All except The Last Autumn Addendum
Steam Coal Thumper.png
Steam Coal Thumper 35 wood, 25 steel 6x3 or 5x3 Steam Coal Thumper (Technology) 2

Heaters

All except The Last Autumn Addendum
Coal Mine 25 wood, 10 steel, 1 steam core 6x4 (on fixed locations) Coal Mining (Technology) 1

Heaters

All except The Last Autumn Addendum
Steam Coal Mine.png
Steam Coal Mine 25 wood, 40 steel, 2 steam cores 6x4 (on fixed locations) Steam Coal Mine (Technology) 2

Heaters

All except The Last Autumn Addendum
Advanced Coal Mine.png
Advanced Coal Mine 40 wood, 80 steel, 3 steam cores 6x4 (on fixed locations) Advanced Coal Mine (Technology) 3

Heaters

All except The Last Autumn Addendum
Charcoal Kiln.png
Charcoal Kiln 30 wood, 30 steel 5x3 Charcoal Kiln (Technology) 2

Heaters

All Addendum
Steelworks.png
Steelworks 25 wood 6x4 (on fixed locations) Steelworks (Technology 1

Heaters

All except The Last Autumn and On The Edge Addendum
Steam Steelworks.png
Steam Steelworks 40 wood, 15 steel 6x4 (on fixed locations) Steam Steelworks (Technology 2

Heaters

All except The Last Autumn and On The Edge Addendum
Advanced Steelworks.png
Advanced Steelworks 80 wood, 40 steel 6x4 (on fixed locations) Advanced Steelworks (Technology 3

Heaters

All except The Last Autumn and On The Edge Addendum

Technology Buildings[edit | edit source]

Technology Buildings don't fall in any of the previous categories and serve multiple purposes, such as heating the farthest parts of your city or allowing you to explore the wilderness. On endless in Serenity mode, the technology to build steamhubs are already unlocked.

echnology Buildings don't fall in any of the previous categories and serve multiple purposes, such as heating the farthest parts of your city or allowing you to explore the wilderness
Image Name Cost Size Requirements Heat insulation Scenarios they are available Applications/Abilities
Workshop.png
Workshop 15 wood, 5 steel 5x2 or 3x3 None 2

Heaters

All Unlocks the Technology Tree. Employs up to 5 engineers to research technologies.


You can only build 4 workshops

Steam Hub.png
Steam Hub 20 steel 1x1 (placed on a road) Steam Hub (Technology) 0 All except The Last Autumn and On The Edge Creates heat zones around them that have the same heat level as the Generator's one. You can select the range and schedule for each one. The Steam Hubs can work either: from 8:00-18:00 (normal work day), from 6:00 to 20:00 (extended work day) or all the time.

The base consumption of Steam Hubs depends on the Generator's coal consumption, consuming half the Generator's base rate (without taking into consideration efficiency reductions or range upgrades extra consumption). A Steam Hub will consume 3 coal/hour on level 1, 6 coal(hour on level 2 and so on. If the Steam Hub Range Upgrade is researched and used, the consumption will double.

Brazier.png
Brazier 10 steel 1x1 (placed on a road) Brazier (Technology) 0 The Last Autumn and On The Edge Addendum
Beacon.png
Beacon 20 wood, 35 steel 5x3 Beacon (Technology) 0 All except The Last Autumn Addendum
Outpost Depot.png
Outpost Depot 25 wood, 45 steel 6x3 (on fixed locations) Outpost Depot (Technology) 0 A New Home, The Refugees and The Fall of Winterhome Addendum
Guarded Outpost.png
Guarded Outpost Depot 500 wood, 500 steel 6x3 (on fixed locations) Story related 0 The Refugees Addendum
Factory.png
Factory 30 wood, 15 steel, 1 steam core 5x3 Factory related 2

Heaters

All except The Last Autumn Addendum
Bridge.png
Bridge 200 wood, 150 steel On fixed locations None 0 Endless mode (Rifts map) Addendum
Repair Station.png
Repair Station 50 wood, 20 steel On a fixed location Story related 0 The Fall of Winterhome Addendum
Evacuation Centre.png
Evacuation Centre 25 wood 45 steel 6x4 Story related 0 The Fall of Winterhome Addendum
Transport Depot.png
Transport Depot 45 wood, 20 steel 5x4 (on a fixed location)

9x7 on endless mode

Story related 0 On The Edge and Endless mode (settlements enabled) Addendum
Upgraded Transport Depot.png
Upgraded Transport Depot 45 wood, 20 steel 5x4 (on a fixed location) Story related 0 On The Edge Addendum

Faith Buildings[edit | edit source]

Faith Buildings are related to the "Faith" tree of the Law book, they vary between places of worship to small field kitchens to keep warm your workers

aith Buildings are related to the "Faith" tree of the Law book, they vary between places of worship to small field kitchens to keep warm your workers
Image Name Cost Size Requirements Heat insulation Scenarios they are available Applications/Abilities
House of Prayer.png
House of Prayer 30 wood, 10 steel 5x2 or 3x3 House of Prayer (Law) 2 All except The Last Autumn and On The Edge Addendum
Shrine.png
Shrine 10 wood, 10 steel 1x1 (placed on a road) Shrines (Law) 0 All except The Last Autumn and On The Edge Addendum
Temple.png
Temple 40 wood, 40 steel 6x3 or 5x4 The Temple (Law) 3 All except The Last Autumn and On The Edge Addendum
Faith Keepers.png
Faith Keepers 40 wood, 40 steel 5x2 or 3x3 Faith Keepers (Law) 2

Heaters

All except The Last Autumn and On The Edge Addendum
Field Kitchen.png
Field Kitchen 5 wood, 10 steel 2x2 Field Kitchens (Law) 3

Heaters

All except The Last Autumn and On The Edge Addendum

Order Buildings[edit | edit source]

Order Buildings are related to the "Order" tree of the Law book, they try to establish a new regime for your citizens

rder Buildings are related to the "Order" tree of the Law book, they try to establish a new regime for your citizens
Image Name Cost Size Requirements Heat insulation Scenarios they are available Applications/Abilities
Watchtower.png
Watchtower 15 wood, 5 steel 3x2 Neighbourhood Watch (Law) 1

Heaters

All except The Last Autumn and On The Edge Addendum
Guard Station.png
Guard Station 20 wood, 10 steel 3x2 Guard Stations (Law) 2

Heaters

All except The Last Autumn and On The Edge Addendum
Prison.png
Prison 40 wood, 40 steel 5x3 Prison (Law) 3

Heaters

All except The Last Autumn and On The Edge Addendum
Propaganda Centre.png
Propaganda Centre 40 wood, 40 steel 6x4 Propaganda Centre (Law) 3

Heaters

All except The Last Autumn and On The Edge Addendum
Agitator.png
Agitator 10 wood, 10 steel 1x1 (placed on a road) Agitator (Law) 0 All except The Last Autumn and On The Edge Addendum

Public Buildings[edit | edit source]

Image Name Cost Size Requirements Heat insulation Scenarios they are available
Street Lamp.png
Street Lamp 25 steel 1x1 (placed on a road) None 0 Endless mode
Small Square.png
Small Square 10 wood 3x2 None 0 Endless mode
Medium Square.png
Medium Square 20 wood 5x3 None 0 Endless mode
Large Square.png
Large Square 35 wood, 25 steel 6x4 None 0 Endless mode
Small Garden.png
Small Garden 40 wood, 25 steel 3x2 None 0

Heaters

Endless mode
Medium Garden.png
Medium Garden 80 wood, 50 steel 5x3 None 0

Heaters

Endless mode
Large Garden.png
Large Garden 120 wood, 80 steel, 1 steam core 6x4 None 0

Heaters

Endless mode
Archives.png
Archives 400 wood, 250 steel 9x6 At least 1 Relic in the city 0 Endless mode
Christmas Tree.png
Christmas Tree 35 wood, 25 steel 6x4 Only available during Christmas 0 Endless mode
Builders Monument.png
Builder's Monument 50 wood, 100 steel 6x6 None 0 Endless mode
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