Buildings
Buildings are one of the main mechanics in Frostpunk, they are built by accessing the building tab in the lower toolbar (or presing "B" as a shortcut in PC), they are organized in diferent categories, all buildings require resources and people to be built, when placing a building, a structure of beams will be placed, then, citizens that are currently working will start building it, if several citizens start working on the construction, it will build faster. Citizens will also help building in their free time (18:00-8:00 on normal work shifts). If the building's construction is canceled while in this state, you will gain back all of the resources it needed, if the building is completed, it will only give you a fraction of the resources it required. Some buildings are accesible from the start and others will require a law or technology to be able to be built. Certain buildings are upgrades of previous buildings (such as bunkhouses being a upgrade of tents), and therefore can be placed on top of the original building but they can also be constructed on their own without the original buildings. If the better building is placed on top of the original one, the resources required by the original will be subtracted of the total cost of the building. Most buildings require citizens to work, most of them accept both workers and engineers, but some only use engineers.
When employing citizens in a building, each one counts individually to the total production or efficiency of the building, having it fully staffed giving a 100% of efficiency. If a building has a efficiency bonus (with shrines, agitators, or technologies, for example) the bonus is aplied to every single worker individually employed in the building (for example, a engineer working on a workshop with a shrine nearby with the law Engineer Apprentices, each engineer will provide 20% efficiency, plus 4% from the shrine and plus another 4% from the Engineer Apprentices, giving a total of 28% of efficiency each engineer).
All buildings on Frostpunk are built on a radial grid, the Generator (or flag, in On the edge scenario) being at the center of the grid. The buildings can shrink or grow in size in order to fit in with their adjacent buildings without leaving gaps, the size numbers are the aproximate tiles the building takes up in angular and radial directions, respectively. This means the first number is the width along the curve and the second one is the length in a straight line from the Generator. Buildings can be rotated (using the middle mouse button), some of the change their size when rotated, in those cases, both sizes are included.
Frostpunk Buildings List[edit | edit source]
People Buildings[edit | edit source]
People Buildings in Frostpunk mostly include housing and welfare types of buildings.
Image | Name | Cost | Size | Requirements | Heat insulation | Scenarios they are available | Applications/Abilities |
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Tent | 10 wood | 3x2 | None | 1 | All | Houses 10 citizens | |
Bunkhouse | 20 wood, 10 steel | 3x2 | Bunkhouse (Technology) | 2 | All except The Last Autumn | Houses 10 citizens with increased insulation | |
House | 35 wood, 25 steel
Or 25 wood & 15 steel with "House Redesign" Technology |
3x2 | House (Technology) | 3 (+1 from "House Insulation" technology) | All except The Last Autumn | Houses 10 citizens with heavily increased insulation.
Effected by "House Redesign" & "House Insulation" Technologies | |
Child Shelter | 20 wood, 5 steel | 5x2 or 3x3 | Child Shelters (Law) | 2 | All except in The Arks and The Last Autumn | Contains 15 children per building during normal working hours. Provides hope boost when all children are contained. if Medic Apprentices or Engineer Apprentices are signed, they provide efficiency boosts of 20% in their respective areas. | |
Public House | 20 wood, 10 steel | 5x3 | Public House (Law) | 2 | All | Lowers Discontent per worker/engineer assigned. 5 may be employed at first, with House of pleasure law raising it to 10. | |
Cementery | 10 wood | 3x2 | Cementery (Law) | 0 | All except The Last Autumn | Allows the citizens to burry the dead. With the law "Ceremonial Funerals", when a citizen dies, a funeral will be held after the working hours (8:00-18:00/6:00-20:00) reducing the hope that is lost. | |
Fighting Arena | 15 wood | 3x2 | Fighting Arena (Law) | 0 | All except The Last Autumn | "Hosts duels every night" which reduce discontent depending on the amount citizens living nearby the arena. The radius of effect is two houses in all cardinal directions, or 6 building rectangles laterally. with a total of 18-19 houses able to be placed under the effect of one Fighting Arena. | |
Snow Pit | None | 3x2 | Corpse Disposal (Law) | 0 | All except The Last Autumn | Allows corpses to be buried in snow, the Snow Pit must have a temperature of "Chilly" or lower, otherwise the corpses will rot. The corpses stored here can be used by signing the "Organ Transplants" and "Organic Fertilizer" laws. The corpses here can also be used after the "Alternative Food Source" Arc | |
Administration | 25 wood, 15 steel | 6x4 | Story related | 0 | Endless mode (with settlements enabled) and On The Edge) | Allows you to communicate with other settlements and with New London (On The Edge). Sending or requesting resources or people. Often being trades that require sending resources for other resources in return. |
Health Buildings[edit | edit source]
Health buildings are specialized on healing your citizens, both the ones with common illnesses up to the gravelly ill.
Image | Name | Cost | Size | Requirements | Heat insulation | Scenarios they are available | Applications/Abilities |
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Medical Post | 25 wood | 3x2 | None | 1 (+2 from tech) | All | Heals the sick, and gravely ill with the Radical Treatment Law. Only employs up to 5 engineers.
Has 5 beds that can be occupied by the sick, and the gravely ill (Sustain Life, Law) but without healing them, keeping them from dying whilst taking up beds on which the sick could be healed with. Amputated Citizens can go here to use Prosthetics. | |
Infirmary | 30 wood, 20 steel, 1 steam core | 5x3 | Infirmary (technology) | 2 (+2 from tech) | All | Heals the sick and gravely ill with better insulation. Only employs up to 10 engineers. Has 10 beds. Amputated Citizens can go here to use Prosthetics. | |
House of Healing | 35 wood, 10 steel | 6x4 | House of Healing (Law) | 2 (+2 from tech) | On New Home, The Refugees, Fall of Winterhome and Endless Mode | Heals the sick and gravely ill. Can employ up to 10 workers and/or engineers. Has 10 beds. Every patient healed in the House of Healing gives a tiny hope bonus. | |
Care House | 25 wood, 5 steel | 5x2 or 3x3 | Care House (Law) | 2 (+2 from tech) | All | Houses the gravelly ill and crippled so that they don't occupy beds in medical buildings whilst still being prevented from dying over time due to neglect. Has 15 beds. Residents of the Care House will eat half the normal amount of rations. |
Image | Name | Cost | Size | Requirements | Heat insulation | Scenarios they are available | Applications/Abilities |
---|---|---|---|---|---|---|---|
Cookhouse | 20 wood | 5x3 | None | 1 (+1 from "Cookhouse Insulation" technology.) | All | Converts Raw Food to Food Rations. Depending on the laws signed, you may increase the amount of raw food converted into rations.
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Hunter's Hut | 20 wood | 5x3 | None | 2 | On New Home, The Refugees, Fall of Winterhome and Endless Mode | Employs up to 15 workers to collect 15 Raw Food per day/work cycle. Works from 18 to 6, requiring no heating as the workers do not get sick from this building.
Raw food gained increases to 20 per day with "Hunters' gear" research. | |
Hunter's Hangar | 40 wood, 40 steel | 5x3 | Flying Hunters (Technology) | 3 | On New Home, The Refugees, Fall of Winterhome and Endless Mode | Employs up to 15 workers to collect 30 raw food per day/work cycle. Works from 18 to 6, requiring no heating as the workers do not get sick from this building.
Raw food gained per day increases to 45 with "Flying Hunters' Gear" research. | |
Hothouse | 20 wood, 1 steam core | 6x4 | Hothouse (Technology) | 1 (+1 each from "Hothouse Insulation" Technologies) | All except The Last Autumn and On The Edge | Employs up to 10 workers and/or engineers. Produces 3/h of Raw food at 100% efficiency, up to 30 raw food per day on normal shifts.
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Industrial Hothouse | 20 wood, 35 steel, 2 steam cores | 6x4 | Industrial Hothouse (Technology) | 2 (+2 from techs) | All except The Last Autumn and On The Edge | Employs up to 10 workers and/or engineers. Produces 6/h of Raw food at 100% efficiency, up to 60 raw food per day on normal shifts.
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Resources Buildings[edit | edit source]
Resources Buildings obtain the materials required to expand your city. On endless (insert difficulty on the very right), the technology for Coal Thumpers, Sawmills, Wall drills, Coal mining, and Steelworks are all unlocked.
esources Buildings obtain the materials required to expand your cityImage | Name | Cost | Size | Requirements | Heat insulation | Scenarios they are available | Applications/Abilities |
---|---|---|---|---|---|---|---|
Resource Depot | 40 wood, 20 steel | 3x2 | None | 0 | All | Once placed down, it can be clicked on to assign which singular kind of resource it stores, increasing your maximum storage in that resource.
Its storage can be increased by 50% with "Resource Depot Upgrade" technology.
With this technology, it stores 1350 coal, and 450 of every other resource. | |
Large Resource Depot | 150 wood, 75 steel | 6x4 | Large Resource Depot (Technology) | 0 | All | Once placed down, it can be clicked on to assign which singular kind of resource it stores, greatly increasing your maximum storage in that resource.
Its storage can be increased by 50% with "Resource Depot Upgrade" technology.
With this technology, it stores 5400 coal, and 1800 of every other resource | |
Gathering Post | 15 wood, 5 steel | 3x2 | None | 1 (+1 from both "Gathering Post insulation" Technologies) | All | People working here gathers nearby resources in piles on the ground. It gathers all resources in range all at once, splitting intake per resource pile in range. Multiple gathering posts can be placed on one resource pile to increase gathering speed.
27.6/h Coal, 5.8/h Steel, 8.1/h wood. | |
Sawmill | 10 wood | 5x3 | Sawmill (Technology) | 1 | All | Gathers Wood from frozen tree's in a radius around itself.
The radius of gathering is 3 Houses in all cardinal directions, Two sawmills, or 7 rectangles horizontally. With the "Sawmill Range Upgrade" it becomes 14 rectangles.
With "Sawmill Upgrade" technology unlocked, it produces 11.5/h or 115 wood per standard work day. | |
Steam Sawmill | 25 wood, 40 steel | 5x3 | Steam Sawmill (Technology) | 2 | All | Gathers Wood from frozen tree's in a radius around itself. Produces 120 wood per normal workday (12/hour), with "Sawmill Upgrade" technology unlocked it produces 15 wood/hour or 150 wood per day.
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Wall Drill | 20 wood, 1 steam core | 8x5 (on fixed locations) | Wall Drill (Technology) | 1 | All except The Last Autumn and On The Edge | One of the few infinite resource producing buildings, requiring specific locations on the map for it to be placed on.
This produces 16/h of wood at 100% efficiency, up to 160 per standard work day. | |
Steam Wall Drill | 20 wood, 40 steel, 2 steam cores | 8x5 (on fixed locations) | Steam Wall Drill (Technology) | 2 | All except The Last Autumn and On The Edge | Requires specific locations on the map for it to be placed on.
This produces 20/h of wood at 100% efficiency, up to 200 per standard work day. | |
Advanced Wall Drill | 40 wood, 80 steel, 3 steam cores | 8x5 (on fixed locations) | Advanced Wall Drill (Technology) | 3 | All except The Last Autumn and On The Edge | Requires specific locations on the map for it to be placed on.
This produces 24/h of wood at 100% efficiency, up to 240 per standard work day. | |
Coal Thumper | 15 wood | 6x3 or 5x3 | Coal Thumper (Technology) | 1 | All except The Last Autumn | Addendum | |
Steam Coal Thumper | 35 wood, 25 steel | 6x3 or 5x3 | Steam Coal Thumper (Technology) | 2 | All except The Last Autumn | Addendum | |
Coal Mine | 25 wood, 10 steel, 1 steam core | 6x4 (on fixed locations) | Coal Mining (Technology) | 1 | All except The Last Autumn | Addendum | |
Steam Coal Mine | 25 wood, 40 steel, 2 steam cores | 6x4 (on fixed locations) | Steam Coal Mine (Technology) | 2 | All except The Last Autumn | Addendum | |
Advanced Coal Mine | 40 wood, 80 steel, 3 steam cores | 6x4 (on fixed locations) | Advanced Coal Mine (Technology) | 3 | All except The Last Autumn | Addendum | |
Charcoal Kiln | 30 wood, 30 steel | 5x3 | Charcoal Kiln (Technology) | 2 | All | Addendum | |
Steelworks | 25 wood | 6x4 (on fixed locations) | Steelworks (Technology | 1 | All except The Last Autumn and On The Edge | Addendum | |
Steam Steelworks | 40 wood, 15 steel | 6x4 (on fixed locations) | Steam Steelworks (Technology | 2 | All except The Last Autumn and On The Edge | Addendum | |
Advanced Steelworks | 80 wood, 40 steel | 6x4 (on fixed locations) | Advanced Steelworks (Technology | 3 | All except The Last Autumn and On The Edge | Addendum |
Technology Buildings[edit | edit source]
Technology Buildings don't fall in any of the previous categories and serve multiple purposes, such as heating the farthest parts of your city or allowing you to explore the wilderness. On endless in Serenity mode, the technology to build steamhubs are already unlocked.
echnology Buildings don't fall in any of the previous categories and serve multiple purposes, such as heating the farthest parts of your city or allowing you to explore the wildernessImage | Name | Cost | Size | Requirements | Heat insulation | Scenarios they are available | Applications/Abilities |
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Workshop | 15 wood, 5 steel | 5x2 or 3x3 | None | 2 | All | Unlocks the Technology Tree. Employs up to 5 engineers to research technologies.
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Steam Hub | 20 steel | 1x1 (placed on a road) | Steam Hub (Technology) | 0 | All except The Last Autumn and On The Edge | Creates heat zones around them that have the same heat level as the Generator's one. You can select the range and schedule for each one. The Steam Hubs can work either: from 8:00-18:00 (normal work day), from 6:00 to 20:00 (extended work day) or all the time.
The base consumption of Steam Hubs depends on the Generator's coal consumption, consuming half the Generator's base rate (without taking into consideration efficiency reductions or range upgrades extra consumption). A Steam Hub will consume 3 coal/hour on level 1, 6 coal(hour on level 2 and so on. If the Steam Hub Range Upgrade is researched and used, the consumption will double. | |
Brazier | 10 steel | 1x1 (placed on a road) | Brazier (Technology) | 0 | The Last Autumn and On The Edge | Addendum | |
Beacon | 20 wood, 35 steel | 5x3 | Beacon (Technology) | 0 | All except The Last Autumn | Addendum | |
Outpost Depot | 25 wood, 45 steel | 6x3 (on fixed locations) | Outpost Depot (Technology) | 0 | A New Home, The Refugees and The Fall of Winterhome | Addendum | |
Guarded Outpost Depot | 500 wood, 500 steel | 6x3 (on fixed locations) | Story related | 0 | The Refugees | Addendum | |
Factory | 30 wood, 15 steel, 1 steam core | 5x3 | Factory related | 2 | All except The Last Autumn | Addendum | |
Bridge | 200 wood, 150 steel | On fixed locations | None | 0 | Endless mode (Rifts map) | Addendum | |
Repair Station | 50 wood, 20 steel | On a fixed location | Story related | 0 | The Fall of Winterhome | Addendum | |
Evacuation Centre | 25 wood 45 steel | 6x4 | Story related | 0 | The Fall of Winterhome | Addendum | |
Transport Depot | 45 wood, 20 steel | 5x4 (on a fixed location)
9x7 on endless mode |
Story related | 0 | On The Edge and Endless mode (settlements enabled) | Addendum | |
Upgraded Transport Depot | 45 wood, 20 steel | 5x4 (on a fixed location) | Story related | 0 | On The Edge | Addendum |
Faith Buildings[edit | edit source]
Faith Buildings are related to the "Faith" tree of the Law book, they vary between places of worship to small field kitchens to keep warm your workers
aith Buildings are related to the "Faith" tree of the Law book, they vary between places of worship to small field kitchens to keep warm your workersImage | Name | Cost | Size | Requirements | Heat insulation | Scenarios they are available | Applications/Abilities |
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House of Prayer | 30 wood, 10 steel | 5x2 or 3x3 | House of Prayer (Law) | 2 | All except The Last Autumn and On The Edge | Addendum | |
Shrine | 10 wood, 10 steel | 1x1 (placed on a road) | Shrines (Law) | 0 | All except The Last Autumn and On The Edge | Addendum | |
Temple | 40 wood, 40 steel | 6x3 or 5x4 | The Temple (Law) | 3 | All except The Last Autumn and On The Edge | Addendum | |
Faith Keepers | 40 wood, 40 steel | 5x2 or 3x3 | Faith Keepers (Law) | 2 | All except The Last Autumn and On The Edge | Addendum | |
Field Kitchen | 5 wood, 10 steel | 2x2 | Field Kitchens (Law) | 3 | All except The Last Autumn and On The Edge | Addendum |
Order Buildings[edit | edit source]
Order Buildings are related to the "Order" tree of the Law book, they try to establish a new regime for your citizens
rder Buildings are related to the "Order" tree of the Law book, they try to establish a new regime for your citizensImage | Name | Cost | Size | Requirements | Heat insulation | Scenarios they are available | Applications/Abilities |
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Watchtower | 15 wood, 5 steel | 3x2 | Neighbourhood Watch (Law) | 1 | All except The Last Autumn and On The Edge | Addendum | |
Guard Station | 20 wood, 10 steel | 3x2 | Guard Stations (Law) | 2 | All except The Last Autumn and On The Edge | Addendum | |
Prison | 40 wood, 40 steel | 5x3 | Prison (Law) | 3 | All except The Last Autumn and On The Edge | Addendum | |
Propaganda Centre | 40 wood, 40 steel | 6x4 | Propaganda Centre (Law) | 3 | All except The Last Autumn and On The Edge | Addendum | |
Agitator | 10 wood, 10 steel | 1x1 (placed on a road) | Agitator (Law) | 0 | All except The Last Autumn and On The Edge | Addendum |
Public Buildings[edit | edit source]
Image | Name | Cost | Size | Requirements | Heat insulation | Scenarios they are available |
---|---|---|---|---|---|---|
Street Lamp | 25 steel | 1x1 (placed on a road) | None | 0 | Endless mode | |
Small Square | 10 wood | 3x2 | None | 0 | Endless mode | |
Medium Square | 20 wood | 5x3 | None | 0 | Endless mode | |
Large Square | 35 wood, 25 steel | 6x4 | None | 0 | Endless mode | |
Small Garden | 40 wood, 25 steel | 3x2 | None | 0 | Endless mode | |
Medium Garden | 80 wood, 50 steel | 5x3 | None | 0 | Endless mode | |
Large Garden | 120 wood, 80 steel, 1 steam core | 6x4 | None | 0 | Endless mode | |
Archives | 400 wood, 250 steel | 9x6 | At least 1 Relic in the city | 0 | Endless mode | |
Christmas Tree | 35 wood, 25 steel | 6x4 | Only available during Christmas | 0 | Endless mode | |
Builder's Monument | 50 wood, 100 steel | 6x6 | None | 0 | Endless mode |